Sahar L3 Start
Sahar Wasem L3
Female versatile human (Keleshite) warpriest of Sarenrae 3 (Pathfinder RPG Advanced Class Guide 60)
LG Medium humanoid (human)
Hero Points 2
Init +4; Senses Perception +3
Defense
AC 20, touch 15, flat-footed 17 (+4 armor, +2 deflection, +3 Dex, +1 shield)
hp 27 (3d8+6)
Fort +4, Ref +4, Will +6 (+1 vs fear effects (Thrill-seeker trait))
Offense
Speed 30 ft.
Melee battle aspergillum +7 (1d6+3) or
- dagger +7 (1d4+3/19-20) or
- mwk scimitar +9 (1d6+5/18-20)
Ranged mwk composite shortbow +8 (1d6+3/×3)
Special Attacks blessings 4/day (Fire: fire strike, Good: holy strike), fervor 4/day (1d6), sacred weapon (1d6, +0, 3 rounds/day)
Warpriest Spells Prepared (CL 3rd; concentration +8)
- 1st—divine favor (2), shield of faith (2)
- 0 (at will)—create water, detect magic, guidance, light
Statistics
Str 12, Dex 16, Con 12, Int 14, Wis 16, Cha 11
Base Atk +2; CMB +6; CMD 18
Feats Additional Traits, Dervish DanceISWG, Weapon Finesse, Weapon Focus (scimitar)
Traits armor expert, bruising intellect, fate's favored, flame of the dawnflower, focused mind
Skills Diplomacy +0 (-2 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Handle Animal +6, Heal +8, Intimidate +8, Knowledge (history) +3, Knowledge (religion) +6, Perform (dance) +2, Ride +9 (+11 to stay in the saddle), Sense Motive +3 (+1 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Spellcraft +7, Survival +7
Languages Common, Gnoll, Kelish, Orc
SQ hero points, pride, versatile human[ARG]
Combat Gear oil of magic weapon, potion of shield of faith +2, acid, alchemist's fire, holy water, thunderstone, weapon blanch (adamantine)APG, weapon blanch (cold iron)APG, weapon blanch (silver)APG; Other Gear mithral chain shirt, mwk buckler, arrows (20), battle aspergillumAPG, dagger, mwk composite shortbow (+1 Str), mwk scimitar, belt pouch, chalk, flint and steel, holy symbol with compartmentUE, masterwork backpackAPG, powderAPG (2), trail rations, waterskin, light horse (combat trained), acid, alchemist's fire, bedroll, bit and bridle, blanket, cot, crowbar, feed (per day), firewood (per day), grappling hook, healer's kit, hemp rope (50 ft.), holy water, mess kit, military saddle, powder, saddlebags, silk rope (50 ft.), silver holy symbol of Sarenrae, small tent, soap, trail rations, winter blanket, jade cameo (worth 250 gp, 0.1 lb), 10 pp, 8 gp, 4 sp, 3 cp
Special Abilities
Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Fervor (1d6, 4/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Versatile Human While they lack some of the training of other humans, the natural talents of versatile humans more than make up for this lack. Replace the +2 bonus to any ability score, the skilled racial trait, and the bonus feat racial trait with dual talent.
- Thrill-seeker: There is no shortage of danger and excitement in Lastwall, between the orcs, the blight and Gallowspire -- and that excitement is what drew you here. You have always been impulsive and prone to acting before thinking things through. You gain a +1 trait bonus to initiative, a +1 trait bonus to saves against fear effects, and, if you act in a surprise round, you gain a +1 trait bonus on all attack rolls.
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